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Powers, R. B. (2013, Oct. 3). How I become addicted to simulations and game. Simulation & Gaming, XX(X), 1-18. Retrieved from http://www.unice.fr/sg/authors/bios/Powers,%202013,%201046878113501834.pdf
This is an updated version of the Commons Game, based on the theoretical ideas of Garrett Hardin and the simulation by Julian Edney.
The original Commons Game was created by Christina A. Hope and Ronald G. Stover.
Hope, C. A., & Stover, R. G. (1982). The commons game: An exercise in resource allocation. Teaching Sociology, 9(4), 383-399. Retrieved from https://www.jstor.org/stable/1316890
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This activity can be discussed in a variety of ways including what's best for the individual vs. the group, financial and economic principals, and environmental issues, such as climate change and limited environmental resources.
More information on the New Commons Game can be found in: Powers, R. B. (1992). New commons game. In D. Crookall & K. Arai (Eds.), The global interdependence: Simulation and gaming perspectives (pp. 184-191). Tokyo, Japan: Springer-Verlag.