This month we welcome Dr.Lindsey Macdonald as our guest blogger for the HubICL Hubbub newsletter at https://hubicl.org/members/1005/blog/2022/05/an-interview-with-matthew-goode-creator-of-childhood-saying. In her blog Macdonald interviews Dr. Matthew Goode about his original intercultural learning tool "Childhood Saying," curated into the Intercultural Learning Hub at hubicl.org/toolbox/tools/774. Would you like to contribute an activity to the HubICL Toolbox? The process is simple. To get started, go to hubicl.org/toolbox/tools/new. close

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AAC&U site for MURGC

MURGC resources collected by the American Association of Colleges and Universities

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Instructor Manual: Transculturation in Introductory Composition

This manual introduces the Transculturation model for integrating intercultural competence into first-year writing courses. New instructors will find a description of the curricular philosophy as well as the curriculum’s structure. We include all necessary documents for implementing the curriculum here. This document also offers guidance for classroom implementation of the curricular interventions.

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Lan Jin onto Publications of Transculturation Team

Lego Privilege Game (How Easy is My Daily Life)

Designed to use Legos to lead participants to an understanding of privilege as unearned advantage without initial use of the term (privilege), which can be polarizing or scary for many. Not a board or card game, but we include it here anyway, because stacking the Legos feels playful in nature and also, like many board or card games, it requires purchasing materials.

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Rise Up!

Rise Up is a board game about building people power and winning together to create social justice—even when the cards are stacked against us. All players are on the same team, collaborating to build a movement and fight an opponent that is trying to crush your efforts. Suitable for ages 10 and up.  Currently listed as costing $37.00 (as of 4-29-2022).

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In the Village

In The Village is a cooperative card game for 3-5 players, who must use nets, medications,and insecticides to stave off the threat of malaria in their village.  In order to win all players must cooperate, discuss, and share limited resources or none will survive.  Suitable for ages 12 and up.  Currently listing as costing $15.00 (as of 4-29-2022).

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Trip Around Europe & Trip Around Europe 2

Two of a series of six short, free, downloadable electronic games which introduce some basic differences about cultures in Europe. Created in 2007 as part of a project funded by the European Union for those who work with youth groups; the series also includes e-games focused on Human Rights and Leadership (project management).

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Use of Force Card Game

A free card game devised by CILMAR staff to encourage perspective-sharing and facilitate brave discussions following a use-of-force incident in a community. Was "in production" as of 4-29-2022, so you may need to wait a week to access it.

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Intercultural Development Orientation Classifications Card Game

A free card game, developed by CILMAR staff members, in which participants identify statements indicative of various orientations on the Intercultural Development Continuum, as well as reflect on connections between the orientations and their own life experiences.  It works well as part of an IDI group debriefing, to help explain the model before discussing aggregate group results.  May also be used in situations where you wish to help team leaders recognize & uplift effective intercultural behavior without the cost of administering the IDI instrument.

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Story Stitch

This card game helps participants to develop empathy for people from varied backgrounds and experiences, demonstrate intentional listening, & build relationships through sharing experiences. Currently listed as costing $18.99 (as of 4-29-2022).

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Migrant Challenges (a Diversophy Game)

A free,downloadable card game, developed as part of a social well-being collaboration of Diversophy Games and JAMK University of Applied Sciences in Finland.  Intended to develop curiosity, openness and understanding.  Be sure to also search the HubICL digital toolbox for other "diversophy" games (cost varies), including diversiSMILES mini-game.

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Co-Opoloy

A board game, by the Tesa Collective, somewhat like Monopoly, but intended to reward cooperation. Suitable for ages 10 and up. " Designed for families and friends who want to play together instead of competing against each other, and groups thinking about starting a cooperative or improving skills as collaborators. "  Cost listed at $35 as of 4-29-2022.

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Mental Blocks

A card game (available from Pandasaurus Games) on perspective shifting, suitable for ages 8 and up, with lesson plan developed by a former CILMAR graduate assistant, Margaret Sheble. Cost of the card game is listed on Amazon at $39.95, although some gamer sites may offer it for less.

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Study Abroad Advice Card Game

Free card game created by CILMAR in partnership with Purdue Study Abroad advisors. Downloads include a lesson plan and a printable set of cards. As a result of this activity, participants will be able to: 1. Identify effective strategies for succeeding in study abroad programs. 2. Determine whether strategies are best applied before, during, or after study abroad. 3. Discuss which strategies are the best fit for their particular contexts.

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Universal, Cultural or Personal? Card Game

Free card game developed by CILMAR staff, adapted from noted interculturalist Bruce LaBrack's "What's Up With Culture" (open source) materials. As a result of this activity, participants will be able to: 1. Distinguish between three dimensions of human behavior (universal, cultural, and personal). 2. Identify the dangers of inaccurately identifying the motivations for behavior. 3. Apply this analytical skill to authentic relationships and interactions. Downloads include a lesson plan and the quiz cards.

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Walking in Good Relations

Board game designed by a talented creative team of First Nations women. Currently available only in a 4-game or 8-game set with teaching notes, designed for K-12 schools or school districts."At-home" edition was said to be "in the works" as of mid-December 2021. Team also offers a "Decolonizing Activity Book" and other inclusion education materials & workshops. 4-game kit listed as costing $280 as of 4-29-2022.  Activity book listed as $8.00.

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Keep it Real RX

Board game designed to help players practice the skills of curiosity, openness and self-awareness. Website provides a teacher-student guide & also a virtual version of the physical game.  Cost listed at $65.00. The game is designed for use with learners of US high school age (approx. 15 years old) and above.

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Critical Reflection Rubric

This rubric can be used to assess any kind of intercultural reflective writing assignment, such as an essay or a blog post. 

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Sharon L Borkowski onto For Studying Abroad

Cultural Autobiography

This activity asks participants to write about aspects of their cultural identity, such as family structure, nationality, rituals, environment, friends, institutions, mobility, and education. In an online learning environment, participants can share their autobiographies through a discussion board. 

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Sharon L Borkowski onto For Studying Abroad

Emotional Resilience Worksheet

This activity helps participants to develop a better understanding of their stressors and how to deal with stress. It is designed for a study abroad program but can be adapted to other contexts. It can also be completed by participants on their own time and then sent to a facilitator/instructor. 

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Sharon L Borkowski onto For Studying Abroad

Empathy Not Sympathy

The video in this tool (see the Links section) explains the difference between empathy and sympathy. Facilitators/instructors can assign this video as a "reading assignment" in an online learning environment. 

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Sharon L Borkowski onto For ASL 280

Journaling Across Cultures

In this activity, participants are asked to keep a journal where they analyze and reflect on cultural experiences. 

Facilitators/instructors can adapt this activity for online learning by asking participants to journal through blogs. 

 

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Sharon L Borkowski onto For Studying Abroad

Living in a Bubble

This activity challenges participants to begin developing deeper relationships with those who are different from them. They will read The Atlantic article, “These are the Americans who live in a bubble” (in the Links section of this tool) and use it to reflect on their own personal bubbles and how they might further develop relationships across difference.

Participants can fill out the handout included in the Downloads section of this tool on their own time. Then, instructors can choose to have participants answer reflection questions in an essay, or discuss them through an online discussion board or video chat. 

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Sharon L Borkowski onto For Studying Abroad

Motivation for Language Learning Quiz

This assessment measures emotions as possible barriers to effective learning, as well as emotional baggage that is brought to learning situations. 

This assessment is available online (see both the Links and Downloads sections in this tool). Participants can take the quiz on their own time and send results to the facilitator/instructor.

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Motivation for Language Learning Quiz

This assessment measures emotions as possible barriers to effective learning, as well as emotional baggage that is brought to learning situations. 

This assessment is available online (see both the Links and Downloads sections in this tool). Participants can take the quiz on their own time and send results to the facilitator/instructor.

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Sharon L Borkowski onto For Studying Abroad

My Plan for Intercultural Growth

In this activity, participants list activities that will help them personally develop in one domain of intercultural knowledge and competence from the AAC&U Intercultural Knowledge and Competence VALUE Rubric. They also identify evidence that signals they have personally developed in that domain.  

All the materials required for this activity are available online (see both the Links and Downloads sections of this tool), and participants can complete the activity individually on their own time. 

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