Subgroup Size
Pairs
Duration
1 hour
External Cost
NoSource
Created by Jorge Martinez, College of Engineering, Purdue University, based on "The Wallet Project," developed by the Institute of Design at Stanford University (also referred as “d.school”).
Tags:
As a result of this experiential activity, participants will be able to: 1. Exercise cultural self-awareness by identifying an item they would consider perfect for a gift and the features such gift would have. 2. Exercise curiosity by asking questions about the partner(s) needs and wishes, what they would see as a perfect gift, what features it should have, and why. 3. Exercise empathy by trying to design a version of the partner(s) perfect gift based on the input received.