"Fictional Culture Simulations" 32 posts Sort by created date Sort by defined ordering View as a grid View as a list

Beans Don't Have Culture

This simulation encourages participants to examine "the range of possible perspectives that can be brought to bear on [the] complicated work of international development and humanitarian aid."

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The Second Revolution

This article details the history and vision of the "simulation and games movement."

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Simulation Games: An Analysis of the Last Decade

This article presents an analysis of decades of simulation research to identify patterns, issues, and areas of opportunity.

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10 Secrets of Successful Simulations

This article includes tips for simulation success, defined as an "aha" moment for learners. 

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Active Involvement: Simulation Games and Teaching

This article discusses what needs to be present in design and implementation for effective simulation results.

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The Educational Effectiveness of Simulation Games: A Synthesis of Findings

An article that sheds light on simulation design and effectiveness, and the variables that impact learning from simulations.

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Creating effective learning environments and learning organizations through gaming simulation design

This article from Willy C. Kriz provides guidance for instructors and facilitators on solution-oriented simulation design aimed at learning and sustainability. 

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The Power of Simulation-based e-Learning (SIMBEL)

This article from Randall Kindley, PhD, provides design strategies for instructors and trainers within e-learning contexts. 

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A Field Guide to Educational Simulations

This guidebook from Clark Aldrich provides facilitation tips for trainers and instructors.

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The Myths and Realities of Simulations in Performance Technology

This other article from Thiagi is excellent for trainers, providing additional details to address and debunk misconceptions about simulations.

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Play For Performance Archive

This article archive provides activity ideas, an interview with activity trainer, and facilitation techniques. 

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Simulation Games with Embedded Puzzles

This article provides simulation activity ideas that include embedded puzzles.

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Misconceptions About Simulations

This article from Thiagi is excellent for trainers, addressing and debunking misconceptions about simulations.

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Journey to Gizmoland

This simulation, created by Aletha Stahl, is an adaptation of Journey to Sharahad. Participants role play intercultural communication barriers.

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Two decades of using simulation games for cross-cultural training

This article by Sandra Fowler "defines cross-cultural training and briefly traces its history. The power of using simulation games for cross-cultural training is described.  The history of the author is intertwined with the use of simulation games for cross-cultural training. Personal history with specific games...is traced, and trainers who have influenced the author's development as a simulation gamer are cited" (Fowler, p. 464).

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Archie Bunker's Neighborhood

This activity teaches participants to express feelings about being unfairly treated or experiencing discrimination, as well to understand privilege and stereotypes. 

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Role Playing

In this activity by Hofstede, Hofstede, and Pederson, participants will role-play conflict-prone situations and learn about synthetic cultures.

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How to select and prepare a simulation

In this chapter resource, readers learn how to select and prepare a simulation.

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Dividing the Spoils

Dividing the Spoils, an activity by C. Storti in Figuring foreigners out, examines individualist vs. collectivist cultures. 

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Chatter

Thiagi's simulation Chatter analyzes group interactions and communication.

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Rafa Rafa

RaFa RaFa is another simulation from Simulation Training Systems and is similar to BaFa Ba Fa.

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Bafa Bafa

The simulation BaFa BaFa, published by Simulation Training Systems, examines cultural stereotypes, language, and communication between different groups. 

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Alpha-Beta Partnership

This activity from Stringer & Cassiday's 52 Activities for improving cross-cultural communication also examines cultural patterns between different groups.

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Albatross

T. Gochenour's cultural simulation in Beyond Experience features a Welcoming Ceremony between the members of the Albatross culture and guests.
 

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The Emperor's Pot, aka Eastern and Western

In this simulation, participants visit a culture that differences from their own (“East” culture vs. “West”). They become aware of some dimensions of culture (e.g. time, history, work) and their impact on behavior.

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What Is the Message?

"What Is the Message?" is another version of this type of activity, published in Stringer and Cassiday's 52 Activities for exploring values differences (pp. 91-94).

 

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Toothpicks

Stringer and Cassiday have published another version of this type of cultural simulation, this time called "Toothpicks," in their book 52 Activities for improving cross-cultural communication (pp. 47-49).

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Rockets and Sparklers

Stringer and Cassiday's version of this type of simulation, which they call "Rockets and Sparklers," can be found in their book 52 Activities for exploring values differences (pp. 161-165).

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Mingle

This Thiagi "Jolt" can be found a in his book Jolts! Brief activities to explore diversity and inclusion (pp. 72-75) and is not the same as the Thiagi "Jolt" called "Mingle" which can be found at http://thiagi.net/PAC/pacGameBooklet.pdf

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The Cocktail Party

In this activity, participants are assigned to different groups and asked to enact various nonverbal communicative behaviors while engaging in a cocktail party simulation. Participants then debrief the experience and what they noticed. 

 

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Culture Shock

Participants are given one of five colors of paper with cultural rules to follow while trying to find out the favorite color, movie, and food of participants with a different color of paper.

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